Author:
Sierra
Official
Website:
Half-Life
Description
(from GameSpot ):
A major goal in any game is to create the illusion of
reality, a fact that is especially true for first-person
shooters. The whole point of the genre is to put you,
literally, in the role of the protagonist. In light of this,
it's surprising that so many games have stuck to a blueprint
that breaks the illusion at every possible opportunity, with
text-based mission briefings, jarring level transitions, and
weapons and power-ups scattered around like decorative
furniture. But Valve Software has obviously spent a lot of
time studying the mistakes of the past. The result is
Half-Life, the closest thing to a revolutionary step the
genre has ever taken.
Through a series of subtle and artistic design decisions,
Half-Life creates a reality that is self-contained,
believable, and thoroughly engaging. And while it may be
surprising that no game has utilized any of these ideas in
the past, it's clear that any future shooter will be remiss
to overlook them.
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